The Resource The game of lives, James Dashner
The game of lives, James Dashner
Resource Information
The item The game of lives, James Dashner represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in Monticello-Union Township Public Library.This item is available to borrow from 1 library branch. This resource has been enriched with EBSCO NoveList data.
Resource Information
The item The game of lives, James Dashner represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in Monticello-Union Township Public Library.
This item is available to borrow from 1 library branch.
This resource has been enriched with EBSCO NoveList data.
- Summary
- The VirtNet has become a world of deadly consequences, and Kaine grows stronger by the day. If Kaine succeeds, it will mean worldwide cyber domination. And it looks like Michael and his friends are the only ones who can put the monster back in the box--if Michael can figure out who his friends really are
- Language
- eng
- Edition
- First edition.
- Extent
- 337 pages
- Note
- Sequel to: The rule of thoughts
- Isbn
- 9780385741439
- Label
- The game of lives
- Title
- The game of lives
- Statement of responsibility
- James Dashner
- Subject
-
- Cyberterrorism -- Fiction
- Cyberterrorism -- Juvenile fiction
- trueGood and evil
- Science fiction
- trueScience fiction
- trueTeenagers
- trueVirtual reality
- Virtual reality -- Fiction
- Virtual reality -- Juvenile fiction
- Young adult fiction
- Young adult fiction
- trueComputer games
- Computer games -- Fiction
- Computer games -- Juvenile fiction
- trueCyberterrorism
- Language
- eng
- Summary
- The VirtNet has become a world of deadly consequences, and Kaine grows stronger by the day. If Kaine succeeds, it will mean worldwide cyber domination. And it looks like Michael and his friends are the only ones who can put the monster back in the box--if Michael can figure out who his friends really are
- Summary
- "Michael and his friends, Sarah and Bryson, must stop the Mortality Doctrine and those behind it now as the fate of humanity is in the balance"--
- http://library.link/vocab/ext/novelist/bookUI
- 10460504
- Cataloging source
- YDXCP
- http://library.link/vocab/creatorDate
- 1972-
- http://library.link/vocab/creatorName
- Dashner, James
- Dewey number
- [Fic]
- Index
- no index present
- Intended audience
- 730
- Intended audience source
- Lexile
- LC call number
- PZ7.D2587
- LC item number
- Gam 2015
- http://library.link/vocab/ext/novelist/lexile
- 730
- Literary form
- fiction
- http://library.link/vocab/ext/novelist/minGradeLevel
-
- 7
- 12
- http://library.link/vocab/resourcePreferred
- True
- Series statement
- The Mortality Doctrine series
- Series volume
- book three
- http://library.link/vocab/subjectName
-
- Computer games
- Virtual reality
- Cyberterrorism
- Computer games
- Virtual reality
- Cyberterrorism
- Target audience
- adolescent
- Label
- The game of lives, James Dashner
- Note
- Sequel to: The rule of thoughts
- Carrier category
- volume
- Carrier category code
- nc
- Carrier MARC source
- rdacarrier
- Content category
- text
- Content type code
- txt
- Content type MARC source
- rdacontent
- Control code
- 20429417
- Dimensions
- 22 cm.
- Edition
- First edition.
- Extent
- 337 pages
- Isbn
- 9780385741439
- Media category
- unmediated
- Media MARC source
- rdamedia
- Media type code
- n
- System control number
-
- (OCoLC)ocn897450109
- (OCoLC)897450109
- Label
- The game of lives, James Dashner
- Note
- Sequel to: The rule of thoughts
- Carrier category
- volume
- Carrier category code
- nc
- Carrier MARC source
- rdacarrier
- Content category
- text
- Content type code
- txt
- Content type MARC source
- rdacontent
- Control code
- 20429417
- Dimensions
- 22 cm.
- Edition
- First edition.
- Extent
- 337 pages
- Isbn
- 9780385741439
- Media category
- unmediated
- Media MARC source
- rdamedia
- Media type code
- n
- System control number
-
- (OCoLC)ocn897450109
- (OCoLC)897450109
Subject
- Cyberterrorism -- Fiction
- Cyberterrorism -- Juvenile fiction
- trueGood and evil
- Science fiction
- trueScience fiction
- trueTeenagers
- trueVirtual reality
- Virtual reality -- Fiction
- Virtual reality -- Juvenile fiction
- Young adult fiction
- Young adult fiction
- trueComputer games
- Computer games -- Fiction
- Computer games -- Juvenile fiction
- trueCyberterrorism
Genre
Member of
Writing style Writing style terms tell us how a book is written, from the complexity of the language to the level of the detail in the background.
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<div class="citation" vocab="http://schema.org/"><i class="fa fa-external-link-square fa-fw"></i> Data from <span resource="http://link.monticello.lib.in.us/portal/The-game-of-lives-James-Dashner/wAA87dAtOX0/" typeof="Book http://bibfra.me/vocab/lite/Item"><span property="name http://bibfra.me/vocab/lite/label"><a href="http://link.monticello.lib.in.us/portal/The-game-of-lives-James-Dashner/wAA87dAtOX0/">The game of lives, James Dashner</a></span> - <span property="potentialAction" typeOf="OrganizeAction"><span property="agent" typeof="LibrarySystem http://library.link/vocab/LibrarySystem" resource="http://link.monticello.lib.in.us/"><span property="name http://bibfra.me/vocab/lite/label"><a property="url" href="http://link.monticello.lib.in.us/">Monticello-Union Township Public Library</a></span></span></span></span></div>